Backpack Acres

A cozy farm tycoon game. Grow, carry and sell, build up your farm, then move on to the next.

Coming soon to Google Play

The farmer, in a red cap, carrying a whole barn on his back with shelves of corn, eggs and logs

Grow it, carry it, sell it

Every farm starts small: one crop and one shelf. This is how it grows.

  1. Chop and harvest

    Walk into trees, fields and berry bushes to gather what they grow. It all stacks up in your backpack.

  2. Stock the shelves

    Carry your load to the farm shop, fill the shelves and serve customers at the register. Then grab the cash.

  3. Hire workers

    Gatherers, runners and a cashier keep the farm going while you are busy somewhere else.

  4. Build and upgrade

    Open new fields and workshops, then spend what is left on a bigger backpack, running shoes and taller shelves.

  5. Fill the truck’s order

    Deliver what the truck asks for to finish the farm, and take the road on the world map to the next one. Your upgrades come with you.

The farm shop on Farm 2: customers wait at shelves of bread, corn, milk and eggs while the farmer walks past with a stack of wheat and Pip the puppy follows
Farm 2, with Pip the puppy tagging along.

Company on the farm

Buddy

Pick a puppy, kitten, bunny, duckling, piglet or fox and give it a name. Buddy follows you all over the farm, and the more you play together the closer you get.

As your friendship grows, Buddy grows with you: more room in your backpack, and coins dug up along the way.

  • Puppy
  • Kitten
  • Bunny
  • Duckling
  • Piglet
  • Fox
The farmer walks past the cow pen on Farm 2, with Pip the puppy close behind
Pip, by the cow pen.

Farm animals

Cows in their pen turn your wheat into milk. Free-range hens wander their yard and lay eggs all around it, ready to be picked up.

Golden moments

Now and then a golden customer waits by the till with a big payout, a tree glows gold and drops a pile of extra logs, or a field runs hot and pays double for a while.

Ten farms across a region

Each farm grows something new and runs its own workshops: a bakery, a jam kitchen, a kiln, a loom, a sawmill. Finish one and the world map shows the way to the next.